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Sarah Jo White is an artist and UX designer weaving  a multidisciplinary skillset across physical and digital spaces.

Ethical

Technologist

Cross-Team

Collaborator

Empathetic

Design-Thinker

Experiential
Storyteller

Experiential
Storyteller

Empathetic

Design Leader

Cross-Team

Collaborator

Ethical Technologist

Collage

Images hold power.

Our current reality is dominated by visual media. Graphics and interfaces carry more than just pixels on the screen — they build rituals of participation upon foundations of pattern recognition, perceived hierarchy, and personal memory. 

 

I'm Sarah Jo, a UX designer, non-profit visual strategist, multidisciplinary artist and ex-costume designer currently creating equitable humanity-focused experiences at Fred Hutchinson Cancer Center. 

UX/UI DESIGN

Elevating the Fred Hutch Fundraising Experience

As a Sr. UX/UI Visual Designer at Fred Hutch I support numerous interactive experiences, most importantly our Donation and Peer-to-Peer Fundraising platforms, which bring in millions of dollars a year to fuel cancer research.

Artwork by Mark Modimola

VISUAL STRATEGY

Public Art & Community Dialogue Program

The Public Art and Community Dialogue program at Fred Hutchinson Cancer Center celebrates the work of diverse artists in our community across our campus and in our research. 

 

As a creative lead and principal collaborator, alongside the DEI Core and my Marketing & Communication colleagues, I direct artist calls, artwork development, final production, and overall program design. 

Costume Design

UX/UI DESIGN

Optimizing Online Clinical Research Collaboration

To save a soon-to-be discontinued Sharepoint site, I led the design of the HIV/AIDS Network Coordination's web migration to a new website built on a flexible AEM framework. Case study coming soon.

Visit the site at hanc.info

IMMERSIVE UX DESIGN

Building Immersive Experiences with Weave

Weave is an innovative tabletop roleplaying game that blends emerging technology with physical components to create immersive narrative-driven experiences. Monocle society—the product development studio behind the game—debuted the first mixed reality tabletop experience at PAX Unplugged in 2018.

As the Art Director at Monocle Society during this time, I led the visual development and creative direction for the experience, crafting a unique experience for players in both the physical and digital space.

Case study coming soon✨

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